Call of Duty Season 1 patch notes - Modern Warfare 3 update adds new maps, weapons, more
The new Modern Warfare 3 season adds the Greece and Meat maps to 6-v-6 multiplayer, plus lots of new weapons, perks and more.
Call of Duty fans can download a massive new update for Modern Warfare 3. The new Call of Duty Modern Warfare 3 update ushers in the start of Season 1. As you can see from the Modern Warfare 3 patch notes below, Season 1 brings the Greece and Meat maps to 6-v-6 multiplayer, as well as the Training Facility map to Gunfight. New killstreaks include Swarm and EMP, while Assassin Vest is now available as a perk. The MW3 Season 1 update also introduces a couple of brand new operators, as well as new weapons and lots more.
Call of Duty Modern Warfare 3 Season 1 update patch notes...
NEW MAPS
• Greece
- Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signalling disaster.
• Meat
- Deploy to the West Coast for some fast-paced butchery, in a compact map centred around the East Bay Meats slaughterhouse.
• Training Facility (Gunfight)
- Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.
NEW KILLSTREAKS
• EMP
- Electromagnetic pulse to disrupt enemy killstreaks and equipment.
- Earned via 13 Kills, 1,625 Score, or Care Packages.
• Swarm
- Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
- Earned via 15 Kills, 1,875 Score, or Care Packages.
NEW PERK
• Assassin Vest
- Kills don't display skulls. Immune to UAV and enemy radar effects (including while stationary).
NEW MODES
• All or Nothing
- Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
• Gunfight
- Small team, multi-round cage matches. First team to reach the round limit wins.
NEW WEAPONS
• RAM-7 (Assault Rifle)
- Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
- Unlockable via Sector A7 of the Season 1 Battle Pass
• XRK Stalker (Sniper Rifle)
- Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
- Unlockable via Sector A4 of the Season 1 Battle Pass
• Stormender (Launcher)
- This state-of-the-art weapon system fires a localised EMP on a slight delay.
- Destroys tactical and lethal equipment and temporarily disables other electronic devices.
- Unlockable via Sector A12 of the Season 1 Battle Pass
NEW OPERATORS
• Abolisher BlackCell (SpecGru)
- [Redacted]
• Dokkaebi (KorTac)
- Ari was born in South Korea to a family of gifted engineers.
- Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
• Nolan (KorTac)
- Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.
GAMEPLAY
• Movement
- Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
- Crouch to Stand: 150ms
- Prone to Stand: 600ms
• Spawns
- Improved spawn protection against enemy Equipment and Killstreaks.
- In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.
PROGRESSION
• Corrected unlock requirement descriptions for multiple Weapon Attachments.
• Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
• Associated weaponry will now be properly included in the Camo unlock splashes.
• Player Rank
- Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
- At each Prestige, a new animated icon is unlocked.
CUSTOMISATION
• Increased animation rate of the Priceless and Interstellar Completionist Camos.
MAPS
• Derail
- Swapped Attacker and Defender initial spawn positions in Control.
• Estate
- Improved bullet penetration through the staircase in the Lodge.
- Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
• Highrise
- Improved ambient audio reverberation in the Mechanical Room.
- Deprioritized spawn points distant from the objective in Hardpoint.
• Karachi
- Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
• Quarry
- Added collision near the Offices to prevent players from reaching unintended locations.
- Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
• Skidrow
- Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
• Terminal
- Added additional spawn points in Free-for-All mode to improve player experience.
- Improved ability to gauge spawn selection quality in all Modes.
- Relocated a spawn point that placed players outside of the playable area.
• Scrapyard
- Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
- Added additional spawn points in Free-for-All mode to improve player experience.
• Sub Base
- Improved ambient audio reverberation in the Power Station.
- Swapped Attacker and Defender initial spawn positions in Control.
• Orlov Military Base (Ground War)
- Improved AI Bot ability to navigate the environment in Invasion mode.
• Operation Spearhead (War)
- Added collision near the Hotel to prevent players from exiting the playable area.
- Added collision near the Corner Shop to protect players in their spawn area.
- Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.